Hero
Axe
Strength · initiator / durable / disabler / carryAxe plays as an initiator. Steal Teamfight (86) first, Clutch (82) if it's gone. Leave Burst (40) alone.
Steal firstTeamfight 868th of 112 in the pool
If it's goneClutch 8211th in the pool
Leave aloneBurst 40weakest of the thirteen
Damageavg 48
Burst40107th
Sustain6036th
Push4380th
Survivalavg 52
Durability4574th
Escape5857th
Controlavg 56
Control6054th
Initiation5165th
Macroavg 48
Farm5468th
Vision4188th
Mobility4876th
Teamavg 81
Teamfight868th
Versatility7411th
Clutch8211th
If you stole everything from Axe
The full set builds a One-trick Captain at OVR 27, best played at support. You can't, of course. One spell per round.
Pool standing
No top-five spell. A filler pick: take whatever fills your weakest group.
Built the same wayEmber SpiritClutch 95Earth SpiritTeamfight 90DoomTeamfight 88SvenVersatility 93Closest thirteen-spell profiles. Useful in Daily Draft.
GuideRead the groups, not the total