Hero
Ogre Magi
Strength · support / nuker / disabler / durable / initiatorOgre Magi plays as a support. Steal Control (95) first, Initiation (86) if it's gone. Leave Mobility (40) alone.
Steal firstControl 954th of 112 in the pool
If it's goneInitiation 868th in the pool
Leave aloneMobility 40weakest of the thirteen
Damageavg 54
Burst6126th
Sustain4193rd
Push6124th
Survivalavg 51
Durability5528th
Escape4680th
Controlavg 91
Control954th
Initiation868th
Macroavg 50
Farm6123rd
Vision4945th
Mobility40104th
Teamavg 51
Teamfight5930th
Versatility5231st
Clutch4395th
If you stole everything from Ogre Magi
The full set builds a One-trick Initiator at OVR 33, best played at support. You can't, of course. One spell per round.
Pool standing
Top five in the pool for Control. Take that and move on.
Built the same wayVenomancerControl 99MagnusInitiation 89PudgeControl 85Primal BeastInitiation 90Closest thirteen-spell profiles. Useful in Daily Draft.
GuideRead the groups, not the total