Hero
Phantom Lancer
Agility · carry / escape / pusher / nukerPhantom Lancer plays as a carry. Steal Escape (87) first, Burst (60) if it's gone. Leave Initiation (40) alone.
Steal firstEscape 8711th of 112 in the pool
If it's goneBurst 6055th in the pool
Leave aloneInitiation 40weakest of the thirteen
Damageavg 59
Burst6055th
Sustain6036th
Push5831st
Survivalavg 64
Durability4185th
Escape8711th
Controlavg 42
Control4394th
Initiation40104th
Macroavg 52
Farm6036th
Vision4563rd
Mobility5166th
Teamavg 54
Teamfight4871st
Versatility5428th
Clutch6050th
If you stole everything from Phantom Lancer
The full set builds a One-trick Bruiser at OVR 19, best played at carry. You can't, of course. One spell per round.
Pool standing
No top-five spell. A filler pick: take whatever fills your weakest group.
Signature hero on
Draft nowBuilt the same wayTemplar AssassinEscape 91MarciEscape 88SlarkEscape 93WeaverEscape 94Closest thirteen-spell profiles. Useful in Daily Draft.
GuideRead the groups, not the total