Hero
Slardar
Strength · carry / durable / initiator / disabler / escapeSlardar plays as a carry. Steal Control (85) first, Initiation (82) if it's gone. Leave Clutch (40) alone.
Steal firstControl 857th of 112 in the pool
If it's goneInitiation 8212th in the pool
Leave aloneClutch 40weakest of the thirteen
Damageavg 52
Burst4197th
Sustain6036th
Push5535th
Survivalavg 54
Durability4857th
Escape6028th
Controlavg 84
Control857th
Initiation8212th
Macroavg 54
Farm6036th
Vision4372nd
Mobility5836th
Teamavg 45
Teamfight5152nd
Versatility4574th
Clutch40108th
If you stole everything from Slardar
The full set builds a One-trick Wall at OVR 27, best played at support. You can't, of course. One spell per round.
Pool standing
No top-five spell. A filler pick: take whatever fills your weakest group.
Signature hero on
Draft nowBuilt the same wayChaos KnightInitiation 92Monkey KingControl 89MarsControl 85MagnusInitiation 89Closest thirteen-spell profiles. Useful in Daily Draft.
GuideRead the groups, not the total