Hero
Clinkz
Agility · carry / escape / pusherClinkz plays as a carry. Steal Push (86) first, Sustain (83) if it's gone. Leave Initiation (40) alone.
Steal firstPush 868th of 112 in the pool
If it's goneSustain 8313th in the pool
Leave aloneInitiation 40weakest of the thirteen
Damageavg 71
Burst4591st
Sustain8313th
Push868th
Survivalavg 52
Durability4380th
Escape6028th
Controlavg 41
Control41103rd
Initiation40104th
Macroavg 57
Farm6036th
Vision5428th
Mobility5836th
Teamavg 53
Teamfight5152nd
Versatility4849th
Clutch6050th
If you stole everything from Clinkz
The full set builds a One-trick Turret at OVR 21, best played at carry. You can't, of course. One spell per round.
Pool standing
No top-five spell. A filler pick: take whatever fills your weakest group.
Built the same wayLycanPush 93TerrorbladeSustain 91Lone DruidPush 96BroodmotherPush 92Closest thirteen-spell profiles. Useful in Daily Draft.
GuideRead the groups, not the total