Hero
Slark
Agility · carry / escape / disabler / nukerSlark plays as a carry. Steal Escape (93) first, Burst (61) if it's gone. Leave Durability (40) alone.
Steal firstEscape 936th of 112 in the pool
If it's goneBurst 6126th in the pool
Leave aloneDurability 40weakest of the thirteen
Damageavg 57
Burst6126th
Sustain6125th
Push4959th
Survivalavg 67
Durability40100th
Escape936th
Controlavg 58
Control6127th
Initiation5551st
Macroavg 50
Farm5948th
Vision4188th
Mobility5166th
Teamavg 50
Teamfight4677th
Versatility4380th
Clutch6129th
If you stole everything from Slark
The full set builds a One-trick Wall at OVR 29, best played at offlane. You can't, of course. One spell per round.
Pool standing
No top-five spell. A filler pick: take whatever fills your weakest group.
Built the same wayMarciEscape 88PuckEscape 95Templar AssassinEscape 91Phantom LancerEscape 87Closest thirteen-spell profiles. Useful in Daily Draft.
GuideRead the groups, not the total